Psychos are bandits who have gone insane with a freakish obsession for the Vault. Shirtless, wearing a white mask and dressed in orange pants, these outlaws can be immediately identified by their homicidal cries, psychotic laughter and constant desire to get into close combat. Arguably the most iconic characters in the Borderlands universe, the Psycho has become the unofficial face of the franchise. Product features: Incredibly detailed Psycho figure modelled from in-game scans 7” Articulated Psycho action figure featured in on-screen attire from the Borderlands video game franchise Figure features 12+ moving parts Figure comes with in-game accurate Buzz Axe Figure is displayed in Borderlands 3 themed window box packaging
One of the most popular post-apocalyptic games, Fallout 4 released by Bethesda Softworks released in 2015 is now providing you with new experiences in the virtual reality. Released in 2017 for HTC Vive Fallout 4 VR presents you with the same seemingly unchanged world, but suited to be explored and experienced deeper than ever before. The world might not have changed much, but the experience is completely different with graphics and systems adapted to be interacted with, with the use of motion controllers.Short plotThe game takes place in 2278 where more than 200 years have passed since a nuclear war and the players are taking the role of a survivor who wakes up in a vault from cryogenic sleep. The main plot of the story focuses on finding the son of the protagonist; however, it is made more difficult as it is not known how much time has passed since the kidnapping. The player needs to get out of the vault, survive in the wastelands, interact with the people and explore the completely changed world in order to find the lost child.GameplayGameplay as in the base game focuses on exploring the open-world wastelands and all of its locations, completing the quests given by NPC’s to find the lost son and uncover more mysteries of the Fallout world. The players, as in other fallout games need to level up their characters and choose skills and perks from the S.P.E.C.I.A.L. skill tree to make them stronger, which can be done by fighting, completing quests and interacting with the world. The player can also build settlements, craft weapons, and equipment with the materials collected during the adventures. In the VR all the movement is done by the motion controllers and the character walks either dynamically or by teleporting for those who may suffer from motion sickness.ReceptionThe VR version of Fallout 4 showed many players the difference that a VR version makes over the standard one. Thanks to the new perspective the experience can be enjoyed in a completely different, more detailed way, which for many players became the defining one, despite the time needed to get used to all the systems and sometimes clunky shooting mechanics.
The Pyramids and the Pentagon is a detailed study of how and why government agencies have, for decades, taken a clandestine and profound interest in numerous archeological, historical, and religious puzzles. Focusing primarily upon the classified work of the U.S. Government, The Pyramids and the Pentagon invites you to take a wild ride into the fog-shrouded past. Nick Redfern's The Pyramids and the Pentagon clearly and provocatively demonstrates that deep and dark conspiracies exist within the shadowy world of officialdom - conspiracies that have the ability to rock the foundations of civilization, religion, and history to their very core. The strange and amazing secrets of the past are just a heavily guarded government vault away. 1. Language: English. Narrator: Peter Jude. Audio sample: http://samples.audible.de/bk/acx0/010236/bk_acx0_010236_sample.mp3. Digital audiobook in aax.
Previously published as 'Jezebel Dominates'. Jezebel takes charge of you and leads you down into her vault where shows you what exotic pleasures there are to be had at her knowing and experienced hands. Almost 25 minutes of exciting bondage and domination. This experience involves some discipline, anal exploration with use of a strap-on sex toy and moderate BDSM. For adults only: sexually explicit language and audio imagery combined with guided suggestion. Warning: do not drive or operate heavy machinery while listening to this program and for at least half an hour afterwards. Your mind is very powerful, yet it goes about its business largely unnoticed by us in our everyday lives. During DEV you become first relaxed and receptive then very aware of yourself and your own sensuality. You are able to recall physical pleasures and erotic stimuli; becoming aroused as though you were fantasising towards an orgasm. Then there is the overlay of erotic story and scene with detailed sensory description that 'spoofs' your mind into thinking that you are actually experiencing those sensations. Your mental sensory filter is triggered by virtual signals, not arising from anything real; these become indistinguishable from reality, in fact it becomes your reality for the time you are in the 'bubble' of DEV. You feel the touch and caress, the kiss and bite, the penetration and skin on skin excitement. The sex feels real, the bondage feels real and the scenes in which you are placed all feel real at the time. The memories after the fact are as good as real memories but you are usually always aware of the difference between the virtual and the real. (The virtual are often better!) Directed Erotic Visualisation is a combination of simple techniques, easy breathing for relaxation teamed with gentle suggestion to promote visualisation. Together they work to help create a subjective reality where virtually anything is possible. Quality writing enhanced by ex 1. Language: English. Narrator: J Jezebel. Audio sample: http://samples.audible.de/bk/smot/000069/bk_smot_000069_sample.mp3. Digital audiobook in aax.
A church monument is an architectural or sculptural memorial to a dead person or persons, located within a Christian church. It can take various forms, from a simple wall tablet to a large and elaborate structure which may include an effigy of the deceased person and other figures of familial or symbolic nature. It usually resides immediately above or close to the actual burial vault or grave, although very occasionally the tomb is constructed within it. Sometimes the monument is a cenotaph, commemorating a person buried at another location. Once only the subject of antiquarian curiosity, church monuments are today recognised as works of funerary art. They are also valued by historians as giving a highly detailed record of antique costume and armour. From the middle of the 15th century, many figurative monuments also represent genuine portraiture.
Dementors and House-elves, merpeople and Chinese Fireball Dragons-these are just a few of the magical creatures and frightening monsters populating J. K. Rowling's wizarding world. Harry Potter: The Creature Vault is a fascinating look at how this menagerie was brought to life for the blockbuster Harry Potter film series. Detailed profiles of each creature include rare concept illustrations, behind-the-scenes photography, and filmmaking secrets from the Warner Bros. archive. A removable poster picturing each of the creatures and an interactive Eeylops Owl Emporium catalog complete this must-have package.
A complete guide to Pentaho Kettle, the Pentaho Data lntegration toolset for ETL This practical book is a complete guide to installing, configuring, and managing Pentaho Kettle. If you're a database administrator or developer, you'll first get up to speed on Kettle basics and how to apply Kettle to create ETL solutions--before progressing to specialized concepts such as clustering, extensibility, and data vault models. Learn how to design and build every phase of an ETL solution. * Shows developers and database administrators how to use the open-source Pentaho Kettle for enterprise-level ETL processes (Extracting, Transforming, and Loading data) * Assumes no prior knowledge of Kettle or ETL, and brings beginners thoroughly up to speed at their own pace * Explains how to get Kettle solutions up and running, then follows the 34 ETL subsystems model, as created by the Kimball Group, to explore the entire ETL lifecycle, including all aspects of data warehousing with Kettle * Goes beyond routine tasks to explore how to extend Kettle and scale Kettle solutions using a distributed 'cloud' Get the most out of Pentaho Kettle and your data warehousing with this detailed guide--from simple single table data migration to complex multisystem clustered data integration tasks.
This book offers a complete basic course in Fully Communication Oriented Information Modeling (FCO-IM), a Fact Oriented Modeling (FOM) data modeling technique. The book is suitable for self-study by beginner FCO-IM modelers, whether or not experienced in other modeling techniques. An elaborate case study is used as illustration throughout the book. The book also illustrates how data models in other techniques can be derived from an elementary FCO-IM model. The context of fact oriented modeling is given as well, and perspectives on information modeling indicate related areas of application and further reading. Fact Oriented Modeling methods (like FCO-IM) have three major advantages over other data modeling techniques: FCO-IM captures business semantics. The meaning of facts is captured by incorporating into the model expressions of concrete facts in clear sentences, which are understood by both domain experts and information modelers. FCO-IM includes a detailed working procedure that tells you exactly how to make a data model. Many techniques are clear about what is to be modeled, but few offer a detailed set of guidelines and checks that tell you how to draw up, check and validate your model. FCO-IM focuses on elementary facts, avoiding premature clustering of facts (in entities) but also avoiding considering only incomplete fragments of facts (attributes). From an elementary model, data models in other techniques can be automatically derived (ERM, UML, Data Vault, Star Schema, and Relational and NoSQL databases).
Few events in history have received as much real-time exposure as the atrocities in Bosnia-Herzegovina. Few dilemmas have perplexed peacekeepers and negotiators as has the victimization of Muslims in the former Yugoslavia. With the memories of the Jewish holocaust so freshly etched in people's memories, could such genocide have happened again? What catalysts vault nationalism across the threshold into inhumanity? In this compelling and thorough study, Norman Cigar sets out to prove that genocide in Bosnia-Herzegovina is not simply the unintentional result of civil war nor the unfortunate by-product of rabid nationalism. Genocide is, he contends, the planned and direct consequence of conscious policy decisions taken by the Serbian establishment in Serbia and Bosnia-Herzegovina. Its policies were carried out in a deliberate and systematic manner as part of a broader strategy intended to achieve a defined political objective--the creation of an expanded, ethnically pure Greater Serbia. Using testimony from congressional hearings, policy statements, interviews, and reports from the western and local media, the author describes a sinister policy of victimization that escalated from vilification to threats, then expulsion, torture, and killing. Cigar also takes the international community to task for its reluctance to act decisively and effectively. 'The longer the world did nothing concrete about Bosnia-Herzegovina, the more unlikely it became that the situation would be reversed, as the country was torn apart or its population scattered or killed.' 'Genocide in Bosnia' provides a detailed account of the historical events, actions, and practices that led to and legitimated genocide in Bosnia-Herzegovina. It focuses attention not only on the horror of 'ethnic cleansing' and the calculated strategy that allowed it to happen but also offers some interesting solutions to the problem. Cigar's book is important reading for anyone interested in the inherent violence of overzealous nationalism--from Rwanda to Afghanistan and anywhere else.